17:14:41: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
17:14:41: -------------------------------
17:14:41: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
17:14:41: CPU Speed: 3491MHz
17:14:41: Physical Memory: 4095MB Total, 4095MB Free
17:14:41: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
17:14:41: monitor 1: pos={0, 0}, size={1920, 1080}
17:14:41: Windows Version: 6.1 Build 7601 (revision 18409)
17:14:41: Aero is Enabled
17:14:41: -------------------------------
17:14:41: OBS Modules:
17:14:41: Base Address Module
17:14:41: 01190000 OBS.exe
17:14:41: 57980000 OBSApi.dll
17:14:41: 5AFC0000 DShowPlugin.dll
17:14:41: 65040000 GraphicsCapture.dll
17:14:41: 5AF90000 NoiseGate.dll
17:14:41: 64050000 PSVPlugin.dll
17:14:41: 67070000 scenesw.dll
17:14:41: ------------------------------------------
17:14:41: Adapter 1
17:14:41: Video Adapter: NVIDIA GeForce GTX 780 Ti
17:14:41: Video Adapter Dedicated Video Memory: 3160080384
17:14:41: Video Adapter Shared System Memory: 1134821376
17:14:41: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:14:41: ------------------------------------------
17:14:41: Adapter 2
17:14:41: Video Adapter: Intel(R) HD Graphics 4600
17:14:41: Video Adapter Dedicated Video Memory: 67108864
17:14:41: Video Adapter Shared System Memory: 1711276032
17:14:41: =====Stream Start: 2015-10-21, 17:14:41===============================================
17:14:41: Multithreaded optimizations: On
17:14:41: Base resolution: 1920x1080
17:14:41: Output resolution: 1920x1080
17:14:41: ------------------------------------------
17:14:41: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
17:14:41: ------------------------------------------
17:14:41: Audio Format: 48000 Hz
17:14:41: ------------------------------------------
17:14:41: Audio Channels: 2 Ch
17:14:41: Playback device Default
17:14:41: ------------------------------------------
17:14:41: Using desktop audio input: Динамики (Realtek High Definition Audio)
17:14:41: Global Audio time adjust: 0
17:14:41: ------------------------------------------
17:14:41: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
17:14:41: Mic time offset: 0
17:14:41: ------------------------------------------
17:14:41: Audio Encoding: AAC
17:14:41: bitrate: 128
17:14:41: Using graphics capture
17:14:41: Scene buffering time set to 400
17:14:41: ------------------------------------------
17:14:41: Video Encoding: x264
17:14:41: fps: 60
17:14:41: width: 1920, height: 1080
17:14:41: preset: veryfast
17:14:41: profile: high
17:14:41: keyint: 120
17:14:41: CBR: yes
17:14:41: CFR: yes
17:14:41: max bitrate: 3000
17:14:41: buffer size: 3500
17:14:41: ------------------------------------------
17:14:42: Using RTMP service: YouTube / YouTube Gaming
17:14:42: Server selection: rtmp://a.rtmp.youtube.com/live2
17:14:42: Interface: Intel(R) Ethernet Connection I217-V (ethernet, 100 mbps)
17:14:43: librtmp error: a.rtmp.youtube.com/live2 is offline. Try a different server (10061).
17:14:43: Connection to rtmp://a.rtmp.youtube.com/live2 failed: Невозможно подключиться к серверу
17:14:43:
17:14:43: a.rtmp.youtube.com/live2 is offline. Try a different server (10061).
17:14:43:
17:14:44: FlushBufferedVideo: Flushing 3 packets over 34 ms
17:14:44: Total frames encoded: 123, total frames duplicated: 0 (0.00%)
17:14:44: Total frames rendered: 151, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:14:44: ~RTMPPublisher: Packet flush completed in 0 ms
17:14:44: Number of times waited to send: 0, Waited for a total of 0 bytes
17:14:44: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:14:44: Number of bytes sent: 0
17:14:44:
17:14:44: Profiler time results:
17:14:44:
17:14:44: ==============================================================
17:14:44: video thread frame - [100%] [avg time: 0.479 ms] [children: 35.7%] [unaccounted: 64.3%]
17:14:44: | scene->Preprocess - [0.418%] [avg time: 0.002 ms]
17:14:44: | GPU download and conversion - [35.3%] [avg time: 0.169 ms] [children: 32.8%] [unaccounted: 2.51%]
17:14:44: | | flush - [31.1%] [avg time: 0.149 ms]
17:14:44: | | CopyResource - [1.04%] [avg time: 0.005 ms]
17:14:44: | | conversion to 4:2:0 - [0.626%] [avg time: 0.003 ms]
17:14:44: Convert444Threads - [100%] [avg time: 1.406 ms] [children: 99.6%] [unaccounted: 0.356%]
17:14:44: | Convert444toNV12 - [99.6%] [avg time: 1.401 ms]
17:14:44: encoder thread frame - [100%] [avg time: 1.472 ms] [children: 1.63%] [unaccounted: 98.4%]
17:14:44: | sending stuff out - [1.63%] [avg time: 0.024 ms]
17:14:44: ==============================================================
17:14:44:
17:14:44:
17:14:44: Profiler CPU results:
17:14:44:
17:14:44: ==============================================================
17:14:44: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: Convert444Threads - [cpu time: avg 0.966 ms, total 234 ms] [avg calls per frame: 2]
17:14:44: | Convert444toNV12 - [cpu time: avg 0.966 ms, total 234 ms] [avg calls per frame: 2]
17:14:44: encoder thread frame - [cpu time: avg 1.04 ms, total 124.8 ms] [avg calls per frame: 1]
17:14:44: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:14:44: ==============================================================
17:14:44:
17:14:44: =====Stream End: 2015-10-21, 17:14:44=================================================
17:14:47: Terminating 0x1b5c
17:14:47: Terminating 0x10b8
Last game capture log:
2015-10-21, 16:25:03: we're booting up:
16:25:03: CaptureThread: attached to process v2game.exe
16:25:03: D3D9 Present
16:25:03: (half life scientist) everything.. seems to be in order
16:25:06: D3D9EndScene called
16:25:06: D3DPRESENT_PARAMETERS {
16:25:06: BackBufferWidth: 1600
16:25:06: BackBufferHeight: 900
16:25:06: BackBufferFormat: D3DFMT_A8R8G8B8
16:25:06: BackBufferCount: 1
16:25:06: MultiSampleType: D3DMULTISAMPLE_NONE
16:25:06: MultiSampleQuality: 0
16:25:06: SwapEffect: D3DSWAPEFFECT_DISCARD
16:25:06: hDeviceWindow: 657440
16:25:06: Windowed: true
16:25:06: EnableAutoDepthStencil: true
16:25:06: AutoDepthStencilFormat: D3DFMT_D24S8
16:25:06: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
16:25:06: FullScreen_RefreshRateInHz: 0
16:25:06: PresentationInterval: 1
16:25:06: };
16:25:06: successfully set up d3d9 hooks
16:25:06: D3D9Present called
16:25:06: DoD3D9GPUHook: success
16:25:22: D3DSURFACE_DESC {
16:25:22: Format: D3DFMT_A8R8G8B8
16:25:22: Type: D3DRTYPE_SURFACE
16:25:22: Usage: D3DUSAGE_RENDERTARGET
16:25:22: Pool: D3DPOOL_DEFAULT
16:25:22: MultiSampleType: D3DMULTISAMPLE_NONE
16:25:22: MultiSampleQuality: 0
16:25:22: Width: 1600
16:25:22: Height: 900
16:25:22: };
16:25:22: successfully capturing d3d9 frames via GPU
16:25:24: ---------------------- Cleared D3D9 Capture ----------------------
16:25:24: received restart event, capturing
16:25:24: DoD3D9GPUHook: success
16:25:24: D3D9EndScene called
16:25:24: D3D9Present called
[свернуть]